Deep Dark Trap Hole
Trap Normal

Deep Dark Trap Hole

  • Archetype:
  • Hole

  • View:
  • 3853




When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 49
Deck 53

Deep Dark Trap Hole — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Deep Dark Trap Hole is a narrow, reactive removal trap: it banishes a Level 5+ Effect Monster only when that monster is Special Summoned, and it converts that moment into a clean board answer with no card advantage. Its real value is the Traptrix/Hole deck context, where 100 of 191 sampled decks run it alongside a set of trap-setting partners, but that frequency confirms accessibility rather than raw power. The Level 5+ restriction and a single-card, non-refuelling effect keep the score in the middle range, and the high co-occurrence with Traptrix partners was not allowed to inflate it.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap that is live only after a setter such as Traptrix Sera or Myrmeleo places it; deck data shows 191 decks running it with 1.29 average copies (observed).
Combo & Conversion 30 The single recorded combo shows it present with no starter, searched, material, or payoff role, so it adds little on its own (observed, thin sample).
Resource Economy 30 Banishes an opponent's monster on a trigger but returns no card advantage or refuel, so it is roughly a one-for-one answer at best (inferred from text).
Effect & Interaction 50 Hits any Level 5+ Effect Monster Special Summoned, which is strong against boss summons but excludes Level 4 and below and non-Special-Summon plays (verified from text).
Material Utility 0 A trap card cannot be used as material, so this axis is zero (verified from card type).
Resilience & Flexibility 35 Single-zone trap that a standard negate or a Trap-stopping response can shut off; no redundancy in its own text (inferred from text).
Deck-Building Efficiency 60 Cheap to run: 1–2 copies per deck with no garnet or lock, and it fits the trap-heavy Hole shell without taking a dead slot (observed from copies per deck).

Calculation

Weight profile: Removal / Negation primary; no secondary role blend. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean, unambiguous banish effect with no once-per-turn or cost clause
  • Repeatedly included in Traptrix-family decks (observed in 191-deck sample)
  • Cheap slot with no restriction; 1–2 copies per deck

Weaknesses

  • Only triggers on Level 5+ Effect Monster Special Summons
  • No card advantage, refuel, or recursion
  • Set-trap access depends on a setter card

Counters / choke points

  • Negation effects that stop trap activations
  • Level 4 or lower summon routes that avoid the trigger

Best use

Boss-summon answer in Hole/Traptrix shells. Decks: Traptrix, Hole.

Evidence & gaps

  • Verified: Trigger: Level 5+ Effect Monster Special Summoned, then banish it; Card type is Trap; cannot be used as material
  • Observed: 191 decks run it; 1.29 average copies; 100 decks in Traptrix archetypes; High co-occurrence with Traptrix partners (74–77%); One combo appearance with no assigned role
  • Inferred: Acts as a one-for-one answer with no advantage; Accessibility depends on a setter such as Sera or Myrmeleo, per guide snippet
  • Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single combo appearance; combo conversion scored on thin evidence











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