Trap
NormalDeep Dark Trap Hole
Archetype:
Hole
View:
3853
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
Deep Dark Trap Hole — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 53 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Deep Dark Trap Hole is a narrow, reactive removal trap: it banishes a Level 5+ Effect Monster only when that monster is Special Summoned, and it converts that moment into a clean board answer with no card advantage. Its real value is the Traptrix/Hole deck context, where 100 of 191 sampled decks run it alongside a set of trap-setting partners, but that frequency confirms accessibility rather than raw power. The Level 5+ restriction and a single-card, non-refuelling effect keep the score in the middle range, and the high co-occurrence with Traptrix partners was not allowed to inflate it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set trap that is live only after a setter such as Traptrix Sera or Myrmeleo places it; deck data shows 191 decks running it with 1.29 average copies (observed). |
| Combo & Conversion | 30 | The single recorded combo shows it present with no starter, searched, material, or payoff role, so it adds little on its own (observed, thin sample). |
| Resource Economy | 30 | Banishes an opponent's monster on a trigger but returns no card advantage or refuel, so it is roughly a one-for-one answer at best (inferred from text). |
| Effect & Interaction | 50 | Hits any Level 5+ Effect Monster Special Summoned, which is strong against boss summons but excludes Level 4 and below and non-Special-Summon plays (verified from text). |
| Material Utility | 0 | A trap card cannot be used as material, so this axis is zero (verified from card type). |
| Resilience & Flexibility | 35 | Single-zone trap that a standard negate or a Trap-stopping response can shut off; no redundancy in its own text (inferred from text). |
| Deck-Building Efficiency | 60 | Cheap to run: 1–2 copies per deck with no garnet or lock, and it fits the trap-heavy Hole shell without taking a dead slot (observed from copies per deck). |
Calculation
Weight profile: Removal / Negation primary; no secondary role blend. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean, unambiguous banish effect with no once-per-turn or cost clause
- Repeatedly included in Traptrix-family decks (observed in 191-deck sample)
- Cheap slot with no restriction; 1–2 copies per deck
Weaknesses
- Only triggers on Level 5+ Effect Monster Special Summons
- No card advantage, refuel, or recursion
- Set-trap access depends on a setter card
Counters / choke points
- Negation effects that stop trap activations
- Level 4 or lower summon routes that avoid the trigger
Best use
Boss-summon answer in Hole/Traptrix shells. Decks: Traptrix, Hole.
Evidence & gaps
- Verified: Trigger: Level 5+ Effect Monster Special Summoned, then banish it; Card type is Trap; cannot be used as material
- Observed: 191 decks run it; 1.29 average copies; 100 decks in Traptrix archetypes; High co-occurrence with Traptrix partners (74–77%); One combo appearance with no assigned role
- Inferred: Acts as a one-for-one answer with no advantage; Accessibility depends on a setter such as Sera or Myrmeleo, per guide snippet
- Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single combo appearance; combo conversion scored on thin evidence






